﻿using UnityEngine;
using System.Collections;

public class LevelMenuScript : MonoBehaviour {

	//public int game;
	public string difficulty;
	public int level;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

	}

	void OnMouseDown() {
		PlayerPrefs.SetString("difficultyLevel", difficulty);
		Application.LoadLevel (level);
	}
}
